Monday, August 18, 2008

Restaurant Rush

Restaurant Rush is a sequel to Burger Rush, where the heroine, Heidi, wants to open a cooking school. Unfortunately for her, the dastardly World Culinary Federation believes burgers aren't sufficient to teach "fine cooking" and require her to open new restaurants and create world dishes. The profits Heidi earns will how she will earn approval.

Restaurant Rush offers new and exciting opportunities. The most exciting one to me is that there are different endings based on the level of profit earned. So player skill and determination will make a big difference. There are new upgrades, including a Farmer's Market, where Heidi can improve the quality of the produce and meats, increasing the value of a recipe.

Upgrades occur via tokens. Tokens, as in Burger Rush, appear in the match screen, are earned by meeting level goals (extra tokens are gained by passing the Expert level), via bonus rounds (cook-offs, where you match items to make recipes against the clock), meeting specific goals for a level (such as serving 5 iced teas), and bonus items like a cash register in the match screen.

There is a lot of opportunity for strategy to figure out which is the most important: new recipes, upgrading side dish items such as tea and soup (players can upgrade both the quality and the number of matches it takes to unlock the side dishes for delivery), food quality (at the Farmer's Market), treats to keep the customers happy, desserts, and upgrading the Jukebox, which has different songs.

It also is fun because there are various cuisines. This means the player must choose recipes for each cuisine type as well as invest in cuisine-specific treats. I know my customers have been very happy munching away on some fortune cookies when Heidi is serving Chinese.

There are more than 50 recipes to purchase and 80 levels (via both gameplay modes). Restaurant Rush is a fun, engrossing match three game, and is highly recommended.

Happy cooking!

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