Thursday, August 7, 2008

Fairy Jewels 2

Fairy Jewels 2, recently released for download from Big Fish Games, is billed as an marble popper. I found the play style to be more like Peggle than Zuma.

In Fairy Jewels 2, you are a powerful sorceress who luckily manages to come along at the time that a fairy city has been destroyed. Your job is to free the fairies from their bubbles, which you do by shooting colored stones to clear the stones that surround the faries. The levels are timed. Shooting stones that do not connect with any other surface subtracts points from your score.

Of course, there are bricks and metal that block your way. You have to use angles off the bouncy side walls in order to free all of the fairies. I confess that I ended up playing through the 3rd level twice because I ran out of time!

Another task is to collect coins to help rebuild the destroyed cities. You "collect" the coins by shooting a stone at the coin and hitting it. Coins left on the level when the last fairy is released count as 25 points towards your score, but do not count for your coin total. There are also bonus rounds to collect additional coins.

Upgrades are available as the levels progress, including color rockets that you hit with a stone and change the color of the rows in the direction of the rocket blast (use these to get rid of bricks in the way); bombs, which blow up bricks (but not metal); and morphers, which become the color of the stone you shoot.

Overall, the music is well-done, especially compared to the world of most casual games. The dialogue left something to be desired from my standpoint, but I see this game becoming as addicting as Peggle.

Enjoy shooting!

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