Thursday, February 12, 2009

Mystery Case Files: Return to Ravenhearst Walkthrough

Mystery Case Files: Return to Ravenhearst™ hidden object game and puzzle hints:

Overall hints:
Sparkling areas mean there is an item to be found, so search the entire areas for scene or a light glinting off an object

This game has unlimited time - therefore, you also have unlimited hints if you're patient enough to wait for the crime computer to reset! When stuck, you can drag and drop objects onto the crime computer and it will give you a hint of what it might be used to do.

You can't come back to puzzles you've skipped, so make sure you don't want to do them before you skip them!

Any time you come across a significant item, it is entered into your casebook. When you're in an area that is lacking an item, always check your case files to see if you have the object already.


Walkthrough (with spoilers) begins here. This flow is what makes the most streamlined sense; you are free to wander about discover these areas in a different order.

Outside the Manor:
-Read the plaque on the left of the gate. Notice the series of numbers.
-Click the bush on the right to activate the hidden objects.
-Once you find all the objects, a wrench will be added to your inventory.
-Click on the black speaker box. Of course it doesn't work, so you must hot wire it. Open your inventory and use the wrench (thank goodness it was just lying outside the gate!) to remove the bolts from the box.
-Connect each plug to its correct socket. The numbers above the plug correspond to a column and row to tell you where to connect the wires. You must connect a red, green, and blue wire. For example, the blue wire has a 2,2 above it. Connect it from two columns over and two rows down.
-A key will appear when the wires are correctly reconnected. Use the key on the gate, and open the gate with the gate handle.

Front porch:
-Click the front door to open a hidden object scene. Look at the crescent moon symbol.
-Once the items have been added to your inventory, you will get a "V" key from a typewriter (link to help out some younger folk) .
-There is a sparkle above the porch that you can't access yet.
-Head to the left porch. Click on the trunk for more hidden objects.
-Once you've found all the items, you'll get a brick.
-Go back to the front door, and head to the right.
-Grab the ladder, and head towards the statue and pool area.

Pool:
-Search the rosebush for objects.
-The eye will be added to your inventory.
-Return to the front porch.
-Click the area above the porch. Put the ladder on the steps and click on the bird nest. Lucky you, there is another eyeball.
-Go to the right and use the brick to break the window.

Inside the manor:
-Get the crowbar (beneath the chair) and head back outside.

Porch:
-Use the crowbar on loose board (left porch).
-Hmm. A third eyeball.
-Use the chest; find the items and get a machine belt added to your inventory.
-Time to head back inside via the broken window!

Inside:
-Click the door. Place an eye in each space, and then press the level to adjust the opening. This will bring the picture into focus much the same way that a camera lens works. Once the picture is sharp, the door will open.

Kitchen:
-Maggots galore! Move the note on the wall and find the stick-bird sketch.
-Search the shelf for objects.
-You will get a cheese wedge when you've located all the items. (I don't recommend that vintage!)
-Back to the porch.

Porch:
-Look towards the ground and place the cheese on the ground to entice the mouse out. Click on him to add him to your inventory. Go back to the left.
-Front door.
-Sadly, you use the mouse as bait for the cat to get him to move.
-Take the key, open the door, and return to the kitchen.

Kitchen:
-Open the cabinet under the sink and take the shears and moist cloth.
-Use the key that you just obtained from under the cat to open the lock on the stove. Take the glove.
-Use the clippers to cut the rose, and the glove to pick up the rose.
-Time to go back outside.

Pool:
-Search the rose bush again, and take the horn.
-Give the rose to the woman statute. A crescent moon appears - compare it to your case book. Move the moon on the door to match the position in the book, and the door will unlock.

Graveyard:
-Find all the objects and get a pickaxe.
-Use the shears to cut the bushes on the right side, and work the puzzle there.
-Puzzle hints: the goal is to activate all the lights by connecting them. Rotate the layers, starting with the outer most ring, until the lights are connected. Move to the next inner ring. You will receive a sun symbol. Back to the mansion!

Living room:
-Click the mantle above the fireplace to access the puzzle. Use both the sun and moon symbols - your casebook will have the symbols. Once the correct signs are in the hands, you can pull the lever at the top of the screen.
-The fireplace moves, showing stairs that lead downstairs. (interestingly, secret passageways never seem to start out with stairs that lead up.)

Downstairs:
-When you reach the room with 3 doors, click the middle door. Flip the switch to activate the machines and start the puzzle.
-Puzzle hints: goal is to get the total on the right. You must add or subtract numbers. Once the puzzle is solved, the door will open.

Middle room:
-Search the window. You'll get a stick.
-Head out to the street.

Street:
-Take the shovel (near a beauty salon), and click on the salon door.
-Puzzle hints: arrange the columns of tiles to match the colors shown at the top. Clicking a tile slides it to an empty space.

Salon:
-Search the privacy screen. You'll find a red marble. (Thank goodness it isn't another eye!)
-Further in the salon, find the staircase banister. Rotate the heads to face the stair landing.
-This will show a painting of Rose's twin girls. Look at it closely; an angel symbol will be added to your case book.
-Head upstairs, and look under the bed. You'll locate a "C" key for the typewriter.
-The nightstand will not open yet.
-Click on the door to activate the next puzzle.
-Puzzle hints: there aren't a lot of good hints for this one. You have to rotate the board to get the steel ball into the hole. One chain turns the board clockwise; the other turns it counterclockwise.
-When the puzzle is solved, you can enter the bathroom.

Bathroom:
-Search the tub (I know you won't want to, because it's pretty dirty!), and you'll receive a lever.
-The medicine cabinet is locked.
-Head back out to the street! Apparently, washing up is optional.

Street:
-Go to the general store. Search all the shelves and find another red marble.
-Activate the cash register puzzle.
-Puzzle hints: swap the keys to that the column and row totals add up to 15. You'll get two things upon solving the puzzle: another red marble and four numbers.
-Use the code on the fuse box on the back wall. Surprise; there is a fuse missing!
-Enter the elevator. Use the lever from the dirty bathroom on the elevator control box, and click it to go down a level. (Apparently the fuse went to something other than the elevator?)

Cavern:
-Search the boat for objects, and receive a gold key.
-The grate will be too rusty to move.
-Go back to the elevator; click the lever to pull it and go back to the general store - then back to the beauty salon's bathroom.

Salon:
-Use the key on the locked medicine cabinet. Take the rust remover.
-Search the bathtub again - and find electrical tape. Back to the general store and the mysterious cavern.

Cavern:
-Use the rust remover on the grate bolts; then use the wrench to loosen them.
-Head through the tunnel to the bats!
-Use the horn to wake the bats so you can go further.
-At the end of the cavern, you'll find a body in a machine.
-Solving the puzzle frees Rose. Examine the coffin and find yet another red marble (#4).
-Head back to the pool and statue areas of the manor.

Pool:
-There are still things left in the rosebush. Inspector, you may need to work on your powers of observation. Take the screwdriver; open the door and head down the path.

Garden:
-Find the X and dig with your shovel. You'll find a missing piece of the painting. Back to the beauty salon!

Salon:
-Place the torn piece back on the painting. It will show the twins underneath colored marbles - which you may remember appears on a door puzzle in the room after the secret passageway. Head back there.

Secret passageway room:
-Puzzle (door on the left): Place the red marbles into the empty spaces. Using the two buttons, rotate the marbles until you have them lined up: orange on top, four reds in the middle; three blues on bottom.
-Head into the playground.

Playground:
-Search the sandbox. Take the funnel.
-There is a school without power.

Toy store:
-Search the display. Take the fuse, and go through the back door.
-Search the workbench; find the hammer and go downstairs.
-Click on the cloth-covered heap to reveal a game.
-Puzzle hint: click on the green or purple trolls to get a score of 100. Hitting a red troll will subtract points. Once solved, you will receive a coin.
-A fuse box has a lot of bugs.
-Back to the beauty salon and bedroom!

Salon:-Nails are hammered into the drawer to keep it shut - use the hammer
to open it. Take the paint remover.
-Head back to the front room and privacy screen. Find the hidden objects, including the "M" key.
-Back to the general store!

Store:
-Take the fuse from the toy store and place it into the fuse slot. This will activate the electricity for the school room.
-Head down in the elevator to the tunnel.

Tunnel:
-Use the telescope in the tunnel - the red button will reveal a slot for a coin. Put the coin in to activate the telescope.
-Adjust the knobs and use the eyepiece - focus on the buoy. The pattern on the side will be added to your case files.
-Search the boat again, and collect the "T" key.
-Use the elevator to go back to the general store.

Store:
-Search the shelf and find the "X" key. Back to the playground.

Playground:
-Enter the school and take the bug spray from the desk.
-Use the paint remover on the chalkboard.
-Numbers will be underneath and will be added to your case file.
-Gingerbread house puzzle: rotate the circles until the painting is aligned and oriented properly (upright).

Gingerbread house:
-Take the potholder.
-Click the box on the right wall - use the electrical tape to fix the damaged wiring.
-Press the red button and the dumbwaiter will activate - when it gets to you, it will have some rope. Take the rope.
-The door at the end of the hall has a memory match puzzle.
-Search the house to find the "S" key.
-The door in this room needs a knob.
-Back to the toy store.

Toy store: search the display case - get the doorknob. Back to the
gingerbread house.

Gingerbread house:
-Use the doorknob.
-Click on the flower picture. You'll find a number on the back. Record it.
-Back to the toy store

Toy store:
-Head to the basement. Use the bug spray to kill the bugs on the box.
-Repair the phones by lighting every point on the circuits. You can reset as many times as necessary.
-Once repaired, go to the workshop and call the number from the back of the poster; the workshop door will open.

For the rest of the walkthrough, click
here.

Shop-n-Spree

Shop-n-$pree is a hidden object game. While the company bills it as a time management game, the time management is similar to most hidden object games, where one must find all the objects within a certain amount of time.

The backstory: Your long-time family department store has seen better days. A shopping super-center comes into town and tries to buy up your lot for additional parking, you enter with your buisness degree to the ailing family business.

Game play: You find the objects that the customers order. You will have a maximum of 3 customers at a time. Some of them will have text (red pillow, blue slippers), some will show you a picture of what they want, some will have a a request and timer (i.e. Give me all the globes you have, and the timer starts running - you have until the timer runs out before the customer gets angry and leaves); some have a "riddle" (My nephew wants 3 green stuffed animals).

What they did well: As the different levels load (bathroom, sporting goods, boy toys, etc), there is a box that lists a bunch of items with their prices and pictures. The items don't vary from this list, so if you don't know what something is (for example, you've never done rock climbing and don't know what a carabiner looks like), this could help out.

What could have been better: Sometimes the photographer customers had a picture of what they wanted that was not the same as the actual item! There was no reward for finishing a level early. Upgrades are not choices, but given after a certain number of levels. The upgrades don't affect gameplay. It gets tiresome to listen to the customers says "Okay" and "Thanks" over and over.

Overall: This was not a game that I found very compelling, but think it's best targeted to younger players.