Saturday, March 28, 2009

Spa Mania sale

For a limited time, get Spa Mania, a time management game, for $.99 from Big Fish Games! Use code: SPA99MANIA.

Sunday, March 8, 2009

Big Fish Games: Special Pricing for Bigfishgames.es

Big Fish Games is pleased to announce that we're running a special promotion to celebrate a wonderful anniversary. Our Spanish portal was launched one year ago and we want to share our happiness with our users by offering 40% off all games on Bigfishgames.es!

Click here to be transported to the Spanish-language website. Use the coupon code ANIVERSARIO to receive the discount. (Discount is good through March 14, 09)

Happy Gaming!

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En español (lo siento para la traducción; Todavía estoy trabajando en mi español):
¡Hola! Big Fish Games (Los juegos grandes de los pescados?) están satisfechos anunciar que funcionamiento una promoción especial para celebrar un aniversario maravilloso. ¡Nuestro portal español fue lanzado hace un año y queremos compartir nuestra felicidad con nuestros usuarios ofreciendo el 40% de todos los juegos en Bigfishgames.es!

Chasque aquí para conectar con el Web site. Utilice el código ANIVERSARIO de la cupón para recibir el descuento.

Esta oferta expira 14/03/2009.

Sunday, March 1, 2009

Mystery Case Files: Return to Ravenhearts Walkthrough, Part 2

Part 2; this is a continuation of the earlier post fo Mystery Case Files: Return to Ravenhearst™. A link to the earlier post can be found here


Base of well:
The door opens to the base of the well. There is a bucket; use the long stick to unhook it. Time to leave. Don't worry about the ring in the floor for now.

Path in front of the manor:
Head back to the well in front of the manor. Turn the crank and raise the bucket; take the rusty knife that is inside.

School house:
-Head back to the schoolhouse. Look at the cellar door; there is a temperature carved into the front of the door. You'll return in the next steps to solve the disk pattern; don't worry about it now. The dripping gas tank can't be fixed yet either.
-Go back to the toy store, where there is a hot stove.

Toy Store:
Find a potholder and turn the knobs until the temperature is correctly set to the one on the cellar door by the schoolhouse. There is a pattern on top of the stove.
-Head back out to the school house cellar door.

School house:
-Turn the disks to match the pattern from the toy store stove. Once the disk combination is correct, pressing the button will open the doors and take you into the cellar.

Cellar:
-Finally, the machine belt comes in handy. Notice the sharpening stone: the machine belt will fix that.
-Sharpen the rusty knife (and hope you had your tetanus shot recently!)
-Back to the toy store.

Toy store:
-In the basement, use the knife on the bear. A box of matches will be excised.
-Head to the gingerbread house.

Gingerbread house:
-All you need here is the empty jar.

Cellar:
-Use the jar to collect gas from the tank.
-Go through the toy store and through the new door to the base of the well.

Base of well:
-Click on the rope from your inventory to attach it to the ring on the floor. Head down the rope into the well.
-You'll come across a puzzle on a door. Match the symbols that appear. In this game, speed is of the essence: if you take too long, you fail and the puzzle resets. I haven't yet been able to count the number of correct matches open the door, but it's more than I expected.

Well:
-Using the matches and the tinder stone, light the room. It will have 3 puzzles.
-Hint for the crest with the holes and lines puzzle: With the mouse, trace a continous line through all the lines without backtracking (mousing over an area where you've traced before).
-After the cutscene, go back to the toy store.

Toy store:
-Search the display case again. Find the letter "R".
-Back to the room with the three puzzle doors.

Puzzle room:
-The door on the right has a typewriter. Type "Victor" (the anagram for the typewriter letters you've been collecting throughout the game) for the door to open.

Tram room:
-Notice the stuck fuel box. Use the screwdriver to to open the fuel box; pour the gas from the jar into the tank.
-Search the trestle above and find a putty knife.
-Head into the tram and pull the lever. Down you go!

Beach:
-The tram will take you down to a beach. Search the shipwreck; you'll find a key among the hidden objects.
-Go towards the stairs.

Stairs:
-Look at the steps and use the putty knife to scrape away barnacles. There will be a group of raven symbols. Write down the order and head back up the stairs.

Upstairs:
-Like the Grand stairs in Moria, this is an impassable chasm. But wait! There is a panel west of the waterfall.
-Slide the tiles around - they will always slide in the direction of the beak. Match the raven pattern with what was in the base of the stairs.
-Voila - a bridge rises. Now, cross the bridge (over troubled waters) to continue climbing the stairs.

Cottage:
-At the top of the stairs will be a cottage. Use the key to enter.
-Turns out Victor is home. Perhaps you should've knocked or brought cookies!

Attic:
-Well, now you're tied up and in the attic! Time to get MacGyver. Search the pram (baby carriage) for a bobby pin and pick the lock on the trap door.
-Climb down the ladder, then go to the library to the east.

Library:
-Look at the book on the desk and take the knob.
-Make sure to search the bookcase and find a film reel.
-The Victrola doesn't work yet.
-Go back to the hall and enter the left room.

Theatre:
-Put the reel on the projector.
-Place the knob on the projector. Turn it to activate the movie.
-Watch the movie and note the symbols on the book jackets behind him.
-Notice the boarded window. You'll be back for this.
-Back to the attic.

Attic:
-Search the carriage/pram again for a record.
-Back to the library.

Library:
-Play the record on the Victrola.
-Rearrange the books on the bookshelf to match the order of the symbols from the film.
-Once the symbols are correct, the bookshelf moves and opens a secret area.
-Pick up the axe and go back to the theatre.

Theatre:
-Use the axe to bust through the boards on the window and escape.
-Head back to the cottage via the well and tram.

Cottage:
-Click on the shed door. A dominoes puzzle will block progress. Match each domino combination to solve the puzzle and open the door.

Shed:
-Search the shelves; find a jeweled heart. Back to the cottage.

Inside cottage:
-Go to Victor's bedroom (upstairs). Examine the dirty frame on the wall. Clean it with the cloth. You can other items here right now.
-Note the symbols at the bottom of the admission letter.
-Downstairs, use those symbols to open the door on the right. You need to click on each skull in the order it appears on the bottom of the letter.
-Study: Search the table; take the skull key. Use the key on the chest, which gives you another puzzle. Rotate the stars until you get an image of a peacock. Take the telescope.
-Back to upstairs bedroom. Put the telescope on the tripod. It will focus in on the weathervane on the mansion roof. The code will be important later.
-Head back to the tram and return to the general store.

General Store:
-Go straight to the elevator. Use the skull key on the locked box. Use your casebook to compare the shapes to the playing cards. You will need four 3 digit codes.
-Elevator locked compartment puzzle solutions: club (from weathervane): 300; diamond (from school house board): 006; hearts (from plaque in front of Manor): 076; spade (from the buoy): 005.
-Enter the correct code and the elevator will descend to the bottom.

Hallway:
-The room to the east has a statue. Take the locket from the statue of Emma.
-The door on the left has a place for ten jeweled hearts. Put the locket in the door, then explore the mansion, finding all 10 hearts. (hint: search all the sparkly areas). This step took me quite a bit of time. From what I understand, the heart locations are completely random.
-Once you have all the hearts, return to this area and place them in the door. The door will open.

Final room:
-The control panel! This is what is supposed to end Charles' reign. Hint: you want to have a numerical sequence from 1-17. Sometimes moving to the other side may be the best way to get things in order.

Enjoy, and please feel free to share other hints and tips in the comments!